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Topics Covered:

  • 3D Terrain Generation in World Machine
  • Export maps, geo and passes for 3D Max/Maya
  • Texturing and Shader creation using World Machine maps in Max
  • Volumetric fog and atmosphere
  • Lighting and render passes for painting
  • Final high quality production painting techniques in Photoshop

Software used: World Machine, 3D Max/Maya, Vray, Photoshop

Includes World MAchine file and mesh, 3Ds Max scene file and 4k painting